Today on DidYouKnowGaming we take a look at Project Atlantis, Nintendo’s lost 32-bit successor to the Game Boy. We cover how Nintendo planned to create the most powerful handheld on the market, why the unexpected success of Pokemon sealed Atlantis’ fate and eventually evolved into the Game Boy Advance.
Project Atlantis 3D Model & Animations by Picto & Andrew ‘ColossalCake’ Coleman
Research/Writing by Dr lava
Video Editing by Dr lava
Audio Editing by TheCartoonGamer
Narration by Scott The Woz
Sources:
The History Of Nintendo Volume 4 (book by Florent Gorges)
Electronic Gaming Monthly, Jul 1996 issue
Total magazine (UK), May 1996 issue
Total magazine (UK), Jun 1996 issue
NextGen magazine, Jun 1996 issue
NextGen magazine, Jul 1996 issue
NextGen magazine, Aug 1996 issue
GameFan magazine, Feb 1997 issue
Electronic Gaming Monthly, Aug 1997 issue
64Dream magazine, Mar 2001 issue
64Dream magazine, Apr 2001 issue
Retro Gamer (UK), Jan 2017 issue
https://gdcvault.com/play/1442/The-Inspiration-Behind-Nintendo-DSi
https://web.archive.org/web/20221026124024/https://www.nintendo.co.jp/nom/9902/b_box/staff/index.html
https://web.archive.org/web/20221026124854/https://www.nintendo.co.jp/nom/0009/02/index.html
https://web.archive.org/web/20221026135141/https://www.nintendo.co.jp/nom/0009/03/inter_01.html
https://www.4gamer.net/games/999/G999905/20220303097/
#nintendo #projectatlantis #atlantis #gba GBA